I have always been interested in VFX and 3D animation but, I lacked the resources needed to continue. While exploring the internet for cheap software used for 3D animation, I stumbled upon Blender. Blender is a powerful tool used for many commercial applications by leading companies. This software helps create 3-Dimensional objects and animate them accordingly. I learned to use Blender from YouTube using videos from verified and well-known Blender users and tutors. In Blender, I started with modelling from complete basics. After achieving beginner level mastery in it, I then shifted to Sculpting. After Sculpting, I went for animation and finally with Shading. Since Blender is open-source software, it didn’t cost me anything to learn it. All the tutorials available on YouTube were also free of cost.
After a month of learning to use Blender, I completed the beginner course. During these 30 days, I was able to discern my strengths and weaknesses and work on them. While working, I found out that Sculpting is the area where I am good at and, thus, I decided to focus on other areas such as animating and shading. Learning everything from scratch was difficult because you had to understand a 3D viewport on a 2D screen which took a little time and was eye-straining.
After following my plan, I took different projects and used all that I learned to make good models and animations. It was a fruitful experience and helped me realise the difficulty in making a single 10-sec video.
Here is the evidence.